Wednesday 19 February 2014

Hawk


The flying fortress.




The Hawk is a Cyan Zorth Viscount's ship.

The Hawk doesn't need lots of energy cube storage because it is continiously powered by the Viscount's immense bio energy when he's sitting on his throne, at the center of the bridge. 

The energy output the Viscount can sustain is high enough for a Hawk to have a hyperdrive. 

The hyperdrive and Viscount power allow a Hawk to operate on its own far away and without pitstops for a very long time, making the ship perfect for exploration and reconnaissance.



The Hawk has 2 hangars, 1 with 2 Hornets and 1 with 6 Mosquito's.

The Hornets in ground assault mode help the Hawk in exploring asteroids, they can also land Soldiers and Goliaths.

The Hornets in flight mode combined with the 6 Mosquito's are a big part of the Hawk's defenses against enemy fighters and frigates.



Specifications


  Faction:
  Class:
  Roles:


  Size:
  Hyperdrive:
  Speed:
  Engines:

  Crew:
  Troops:
  Armament:
  Regeneration:
  Hangar:
Cyan Zorth
Large Frigate
Air combat
Minor ground assault
Exploration and reconnaissance
113 x 49 x 45
Yes
Fast
1 large Engine with Hyperdrive, 2 medium engines. 
1 large hovering field
1 Viscount, 3 officers, ~50 Zorths
~20 Soldiers, 4 Goliaths
2 extra large Obsidian lasers, 2 medium.
4 small chambers, 2 medium, 1 large
2 Hornets, 6 Mosquito fighters



Interesting facts


  • The 2 hornets in a Hawk hanger are usually not loaded with containers but with soldiers and Goliaths.
  • The Hawk has a big array of sensors, radar, sonar, antenna's for exploration of unknown asteroids.
  • The extra large Obsidian lasers are excellent against bigger ships, since they can penetrate their hulls easily. 
  • The Hawk has regeneration chambers for normal Zorths, Soldiers and even 1 large chamber for big Zorths like the Goliath and Viscount.
  • The Hawk can only land on specialised landing platforms.

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