Thursday 27 February 2014

Swordfish


The Swordfish is the fastest ship in the Cyan Zorth fleet.
It's designed for air combat with a focus on small and medium ships.

The Swordfish carries 4 heatseeking torpedo's and has a large Obsidian laser, both are used against enemy frigates.
The Swordfish also carries a large assault bomb that can quickly destroy enemy ground troops and bases.

With 3 small lasers and a hanger with 3 Mosquito's the Swordfish is also excellent against enemy fighters.


Specifications


  Faction:
  Class:
  Roles:

  Size:
  Hyperdrive:
  Speed:
  Engines:
  Crew:
  Troops:
  Armament:
  Regeneration:
  Hangar:
Cyan Zorth
Medium Frigate
Air combat
Ground bombing
0x0x0
No
very fast
1 large, 4 small engines. 1 medium hovering field
16 Zorths
0
1 large Obsidian Laser, 3 small. 4 torpedo's, 1 Assault bomb
2 small chambers
3 Mosquito fighters




Interesting Facts

  • The fastest ship in the Cyan Zorth Army.
  • Excels in air to air combat against fighters and frigates.
  • Extremely agile due to the 4 small support engines in the tail, only fighters can manoeuvre faster, but no other bigger ship.
  • Has a powerful main laser and 3 small ones, all manned.
  • Has a fully equipped fighter bay for 3 Mosquito fighters.
  • Due to the lack of stairs this ship can only support normal Zorths, since the bigger Zorths cannot climb the small ladders.
  • Since the ship lacks facilities for even a Zorth officer, the pilot is considered the commander. It's one of the most honored jobs a normal Zorth can have.
  • Has no Viscount like the Hawk, but has a large storage of Powercubes
  • Because of this the Swordfish doesn't have a hyperdrive, but still has a wide range of operation.

Tuesday 25 February 2014

Hornet

The Multitasker

The Hornet is the Cyan Zorth workhorse.



  Faction:
  Class:
  Roles:
  Size:
  Hyperdrive:
  Speed:
  Engines:
  Crew:
  Troops:
  Armament:
  Regeneration:
  Hangar:
Cyan Zorth
Small
Air and ground Transport, air and ground combat
5x7x25 with legs and wings retracted.
No
Medium
2 small engines. 1 Small hovering field
2 zorths
see hangar
1 Small Obsidian Laser
none
6 soldiers or 4 goliaths or 12 zorths or 1 container




This small vehicle can extract both wings and legs depending on it's current mission.


It's mostly used for transport, both troops and containers. But it also has a small laser to help in both air and ground combat.



With legs unfolded the Hornet is one of the best in crossing rough terrain.

With wings and legs retracted the Hornet is rather small. This allows them to use small landing platforms and a Hawk to have a hangar with 2 Hornets.

With wings and legs retracted the Hornet can also use Zorth monorails.


  

Monday 24 February 2014

Fury



The Fury is the Red Zorth fighter.


Specifications


  Faction:
  Class:
  Roles:

  Size:
  Hyperdrive:
  Speed:
  Engines:
  Crew:
  Troops:
  Armament:
  Regeneration:
  Hangar:
Red Zorth
Small Fighter
Air combat
Exploration and reconnaissance

No
Fast
2 small engines
1 Red Zorth Pilot
0
3 small obsidian lasers, 2 red glass lasers
none
none



Interesting facts

The Fury is the largests of all Zorth fighters.
One reason for this is that the Fury is manned by a Red Zorth Pilot, a cyberneticly improved Red Zorth Soldier.
Those Zorths need more room than the common Zorths who pilot the fighters from other Zorth factions.
 

Sunday 23 February 2014

Tarzonu

The Mining Facility

The Cyan colored materials you often see in Cyan Zorth ships and buildings are usually alloys of solid ender.

 
All this solid ender is mined on one asteroid, Tarzonu.
Tarzonu main focus is solid ender mining and distribution.


Tarzonu has 2 large distinctive towers with living areas and a center tower where the village officer is situated.


Hornets come and go all day, transporting the solid ender throughout the Cyan Zorth county.


There is plenty of solid ender on the surface, so no large drills are needed.
The mining is done by small 1 manned drill ships.



Friday 21 February 2014

File sharing question

I'm soon ready to share my world so far and some schematic files, but I'm still unsure which fileshare to use.

There are a lot of free large file share providers, but most have annoying wait times and lots of popups and ads.
While some others I tried have too low max file sizes or they allow bigger files but remove them after a few days of inactivity.

Could anyone recommend me one?

Wednesday 19 February 2014

Hawk


The flying fortress.




The Hawk is a Cyan Zorth Viscount's ship.

The Hawk doesn't need lots of energy cube storage because it is continiously powered by the Viscount's immense bio energy when he's sitting on his throne, at the center of the bridge. 

The energy output the Viscount can sustain is high enough for a Hawk to have a hyperdrive. 

The hyperdrive and Viscount power allow a Hawk to operate on its own far away and without pitstops for a very long time, making the ship perfect for exploration and reconnaissance.



The Hawk has 2 hangars, 1 with 2 Hornets and 1 with 6 Mosquito's.

The Hornets in ground assault mode help the Hawk in exploring asteroids, they can also land Soldiers and Goliaths.

The Hornets in flight mode combined with the 6 Mosquito's are a big part of the Hawk's defenses against enemy fighters and frigates.



Specifications


  Faction:
  Class:
  Roles:


  Size:
  Hyperdrive:
  Speed:
  Engines:

  Crew:
  Troops:
  Armament:
  Regeneration:
  Hangar:
Cyan Zorth
Large Frigate
Air combat
Minor ground assault
Exploration and reconnaissance
113 x 49 x 45
Yes
Fast
1 large Engine with Hyperdrive, 2 medium engines. 
1 large hovering field
1 Viscount, 3 officers, ~50 Zorths
~20 Soldiers, 4 Goliaths
2 extra large Obsidian lasers, 2 medium.
4 small chambers, 2 medium, 1 large
2 Hornets, 6 Mosquito fighters



Interesting facts


  • The 2 hornets in a Hawk hanger are usually not loaded with containers but with soldiers and Goliaths.
  • The Hawk has a big array of sensors, radar, sonar, antenna's for exploration of unknown asteroids.
  • The extra large Obsidian lasers are excellent against bigger ships, since they can penetrate their hulls easily. 
  • The Hawk has regeneration chambers for normal Zorths, Soldiers and even 1 large chamber for big Zorths like the Goliath and Viscount.
  • The Hawk can only land on specialised landing platforms.